Rocket League Car Types Explained: Which Vehicle Should You Pick for Competitive Play

In Rocket League, success often depends on making the right decision quickly. This is especially so when you’re playing against the best who have mastered the game and know its secrets. One of those decisions that can make or break a game is often overlooked – choosing the type of car you’ll use throughout the game.

Choosing the right car isn’t enough on its own, but doing so allows you to practice and improve your gameplay with the car type and its unique features and abilities in mind. In this article, we’ll cover the various car types and explain their unique features.

What to Look for in a Car?

When selecting a car type to use, players should stick to one so that they can plan their strategy around it. It’s also useful to know what kind of player you are, in terms of play style but also in terms of ability.

Take the time to watch how pros play with your preferred car style. It will help you develop a style and strategy of your own, but it will take some time actually to achieve them. The car should also match your role within a team if you already have one.

There’s nothing wrong with trying out a few roles and a few car types before settling on the ones that suit you based on experience. Even for the best players, it’s a trial-and-error process, and it may take some time to perfect. Players also tend to change throughout their gaming career, and that can affect what cars suit them the best.

Octane Hitbox: The All-Rounder

The Octane Hitbox is the most used car type in Rocket League, and there’s a reason why that’s the case. It offers a blend of control, power, and consistency, making it perfect for beginners who are still discovering their strengths. Sites that offer crypto poker wagers also allow their users to bet on Rocket League esports events. Hitbox is the car that has the least effect on the odds – it’s neutral in its features.

It’s mostly used for 50/50 challenges and dribbling, and due to its round shape and lift, it’s excellent for aerials. The car is most often used in midfield and striker roles, but it’s excellent for all positions.

  Dominus Hitbox: Precision and Power

The Dominus Hitbox cars have a long and flat design, and that allows them to shine when precision and mechanics matter. Those cars are perfect for flicks and air dribbles. If your style of play is focused on controlling the ball on the nose of the car – this is the type for you.

Dominus is primarily used for advanced ground plays and freestyle moves, and therefore, it’s chosen by players who prefer to attack and outplay the defense. It has a significant downside, however, and that’s that it’s not well-suited for 50/50 challenges.

Breakout Hitbox: A Niche Choice

The Breakout and Type-S models use this type of car. It’s not like the other types we’ve mentioned, as it’s a niche choice that isn’t used by many players and is selected for a specific gameplay style. It’s one of the flattest cars out there, used for play and precise touches.

It’s, therefore, only suited to players who are able to play in that fashion in particular. There are weaknesses to be aware of, however. It’s a less useful car in chaotic situations, which happens quite a lot in Rocket League. The lower vertical reach can be an issue in aerial contests.

Plank Hitbox: Risk and Reward

Vehicles such as Batmobile and Artemis fall into the Plank hitbox category. It’s a wide car and very low to the ground, which provides them with abilities that a skilled player could take advantage of. They are mostly used for passing players and flip resets.

The cars are very difficult to maneuver, however, and only the most skilled players can manage them. They are also not very useful in thigh-defensive moments. Plank cars are, therefore, best suited for team players who focus on midfield control and coordination.


Hybrid Hitbox: Flexibility with a Learning Curve

Hybrid Hitbox is a mixture of the qualities possessed by Octane and Dominus. Therefore, they are a balanced option but an unfamiliar one that requires the players to learn and adapt in order to control the car. They can be used both on the ground and for aerial attacks. The cars also have a better-turning radius than almost any other.

The major downsides of using this type are that it can’t accelerate nearly as quickly as the others, and it drives much less consistently than most. It’s a car for those who want to play every role on the pitch and are willing to learn.

Leave a Comment

5 + 16 =